3D CHARACTER MODELLING
Nyxara:
Character Creation.
3D Character Model
Character Modelling
Blender | 3D Substance Painter
Sculpting & Mesh Painting
THE PROJECT
Nyxara is an original character I created and modelled in Blender as part of a 3D modelling assignment. The goal was to develop a high-resolution character model from scratch, focusing on the overall form, proportions, and finer details. I built the model by creating a basic shape using extrusions, and gradually sculpting the character into her final form.
THE CHALLENGE
The challenge was to sculpt a detailed character model head starting from a basic shape. Then forming the head in a way it could be used with a pre-existing body model, I had to shape the character's head form myself while keeping the proportions and overall shape consistent.
MODELLING PROCESS
I developed Nyxara in Blender by starting with a simple head shape that I extruded, then using sculpting I began to form the head of the model. After that I worked through the mesh section by section, adjusting the geometry as the model so it would be symmetrical and ready for clothing.
WHAT I LEARNED
This project gave me more experience with organic model sculpting, 3D texture painting, and working with mesh geometry. It also helped me become more comfortable building a complex model from scratch and refining it through multiple stages.
01 / PROCESS
Building Nyxara.
Starting with a basic shape, I gradually created and developed the character through sculpting and mesh adjustments.
02 / FINAL MODEL
The finished character.
The completed model brings together the shapes and details developed throughout the modelling process.